Wednesday, November 12, 2014

Action-Reaction by Edublogger Frank Noschese

Action-Reaction is a blog on Physics teaching by Frank Noschese.  Apart from covering various standards and topics,  I love his videos of innovative Physics experiments.
Worth mentioning here is the one  about Relative velocity.

http://fnoschese.wordpress.com/2014/09/24/day-16-relative-motion/

He showed students video of ball being thrown with a certain speed and direction from a truck moving with exactly same speed and in exactly opposite direction. If you know vector addition, you can easily guess that this would result in the velocity of the ball  equal to 'zero'. In real life it is rather hard for anyone to see such actions in motion.. but thanks to technology and people like Frank who take time to explain this further. In the video it is really cool to see the ball actually having no velocity at all and standing still before it starts to fall vertically down because of gravity.  His experiments with the buggy not moving from its original position is very interesting too (below). This experiment can easily be replicated in any classroom.
Taking this a step further, Frank's slides contain various cases of relative velocity in action, that students can actually vote on. A similar lesson is on my agenda when I teach during winter. I would love to use Socrative for students to vote on.
I have commented on this blog post and also subscribed to his blog site. It is amazing to see so much out there, for us Physics teachers to get excited about.


Friday, October 31, 2014

Padlet for feedbacks from students

Of all the tech tools presented so far, I liked Padlet the most (of course only next to Socrative that we presented).  I can see using this tool for variety of purposes, one of them being for collecting feed backs from students in an anonymous manner. I think giving students a channel to express their feelings about a topic or subject is a great way to encourage them to reflect. Sometimes we all get into situations when we feel the void but struggle to express.. Void in learning is one such thing. When a student does not understand something, putting it in words can help them to think about their own knowledge ( meta-cognition). Recognizing these voids is like accomplishing half the journey. Secondly it creates safety for students. To be able to post anonymously without fearing judgments, is a great way to get the introvert and shy students express themselves. As a tool, padlet is easy to work with, has a great UI if set right and is great for collaboration between students and the teacher.
With so many tech tools, it is rather confusing to choose which one to use. They are all equally enticing. But if we work backwards with our teaching goals set in place, it becomes much easier to choose the tools that might fit our needs.One of my goals as a teaching intern is to recognize different learning styles of students and cater to them all using variety of instructional aids.. and for this reason I think padlet will help me study the variety of student needs in my class room and so I can help them the best possible way.

Saturday, October 18, 2014

Tom Ward's Talk and SAMR Model

Enthusiasm about doing what one does everyday, does not come naturally to all.  But Tom Ward's talk on technology usage in his classroom indicated his genuine enthusiasm for teaching. Technology education has its own learning curve, but the past few years has seen so much advancement and accessibility to smart phone applications, super smart devices and what not, that most present generation secondary school students are already adept in using them.
     S(Substitution), A(Augmentation), M( Modification) and (Redefinition) or SAMR model is a framework for implementing technology integration in the class room. Substitution is the first level where students tasks involve use of a familiar program in different forms ( Google docs, Word etc).
Augmentation is where students use additional functionalities ( like Google doc sharing) to learn. Modifications is when students' tasks involve modifying their tasks using the program ( like getting feedback from peers when one shares a document) and Redefinition is when students' are able to perform tasks that were once unimaginable ( like global interaction between students using google doc).  Students even at elementary school levels, use technology for tasks like documenting essays and giving certain types of quizzes . By the time they reach high school, their knowledge base about technology usage is quite deep and most students in the US would be able to perform tasks at the M and R levels.
      So when Tom Ward spoke about using Vine to capture 6 second videos for content learning, it really impressed me. I believe that for some students it is harder to focus for 1 minute on video and extract useful information than focusing and extracting information with in 6 seconds.  So if we split 1 minute worth of content rich video into ten 6 second chunks, I would hypothesize that students will make an effort to understand content and reproduce it better. Nevertheless each of these 6 second videos need to be handcrafted for best delivery of information. And my hands are twitching to test this theory in my own classroom.
I am not sure if I would use twitter, but definitely 'Vine' is on my plate. I personally do not like twitter for teaching purposes as I feel it provides a space for '140 character gossiping' over the web.
But as an educator, a meaningful video would be something I would love to incorporate just for the purposes of better understanding of the content. 

Monday, October 6, 2014

Article about Scannable Technology - From Edutopia.org

I read this interesting article about QR (Quick Response) Codes in Edutopia.org that I thought is worth sharing here.


http://www.edutopia.org/blog/scannable-technology-to-reach-parents-monica-burns#comment-144316


QR code are 2 dimensional bar codes that can be used to code in the urls, where a particular information of interest, might be placed. So the need to type site address on the browser is eliminated. Popular usages are for advertisements, profile matching sites etc. This article talks about using the codes to direct parents to teacher's portal or other useful resources to keep them informed about the happenings in the classroom. One can use a QR code generator like QRStuff.com to make QR codes for free. Parents can then scan them using any QR code reader app. like i-nigma. Such applications are available for most smartphones and tablets.
These codes could be made available to parents as a sticker on HW folder, as a refrigerator magnet, along with teacher's business card and through umpteen other ways. Even the students can use it to direct themselves to a teacher's website where he/she could be posting everyday assignments, interesting videos etc.
All very interesting stuff. But as a parent, I wonder if I will take time and effort on a regular basis to track my kids' classroom news..if I don't have that much time, will other parents have it?

Wednesday, October 1, 2014

Dave Theune's talk last week

When Mr. Dave Theune presented last Thursday,one sentence stuck with me for good, and that was
"Only Engagement can produce mastery"  - Daniel Pink, DRIVE. 'Engagement' in my opinion is a very potent word. It has to do with how engaged the students are in learning, how engaged the parents or guardians are in students' lives, how engaged the teachers' are in the classroom and so on. There are  numerous examples in real life, where we can pinpoint the type of engagement that could have led to a certain outcome.
I was impressed by Mr. Theune's enthusiasm that seems to pull the switch, leading up to productive learning outcomes. I agree with him about the importance of teaching community connecting with the parent communities. Adults around the young students are their best teachers.. whether in school or at home. So the idea of teachers and parents/guardians getting together, with the aim to showcase students' achievements, sharing the pride and planning for future is very refreshing, although not necessarily new. The point here is Mr. Theune made that effort to connect with the community.  In the hurly-burly of everyday classroom life, I can imagine teachers not paying attention to finer aspects of connecting with the community that could otherwise, make a real difference in a  student's life. I have seen this kind of engagement in STEMM Academy where I student-teach. Their Team-66 Robotics team meets after school and  is a community affair. Parents with varied levels of knowledge, participate to help the students learn and compete in various contests. When I attended one of their sessions, I was impressed by the role my mentor teacher plays to glue to the community together for a single cause, that is, learning. Students totally engage and drench themselves in various activities like building, 3D printing, programming, soldering etc during the robotics sessions. The pride they bring to parents and teachers by exhibiting team spirit and learning mind-set is indescribable. Mr. Theune's efforts in his school seem very similar. He is building a community where, every activity of engagement spins out another one. I also liked when he mentioned about letting your students teach, as teaching is the greatest form of learning. I believe that every one of us is a 'natural' teacher. As we teach, we engage our thought processes in a certain direction and strengthen our schema. Giving students such opportunities, can really help them develop the meta-cognitive strategies about the process of learning and the content itself.

Technology at STEMM Academy

Technology use at STEMM Academy,Ypsilanti, goes hand in hand with learning content. If it is confusing to refer to books, students are directed to websites that might help them understand the concept better. Although, the network connections are not at ideal speeds, students do find it more meaningful to google, and explore about the topics that interest them. Interestingly enough, I do not see students visiting sites that do not concern the content area, while browsing. Well, one could call it classroom culture or it could be the fact that most of them have cell phones and do not see a need to browse on the computer, necessarily. Never the less, I commend my mentor teacher, Mr. Heister, on winning the trust of his class as much as he trusts them. Students are also encouraged to find information pertaining to the content, using their smart phones. Here I noticed, students often get distracted by incoming texts and messages. The instant texting seem to be more  popular among students than  browsing aimlessly. I find this, as a shift in the attitudes of the present day students. I am surprised at the number of text messages the students get while attending classes. Mr. Heister, wants to develop a culture where the students realize the difference between useful and wasteful use of cell phone... which is really interesting. He empathizes with the students for the amount of distractions they have. He questions,"can we avoid this in this day and age?"..probably not!.. so then, it would be best to teach students to be conscious of their actions, so they are able to discern between the good and the bad, the wasteful and the useful .  One of the editorials from Washington Post, shared among the STEMM staff about the 'collaborative environment' talks about what we as teachers, need to bring in the classroom to have a system where students and teachers work for the sole benefit of learning - which might include debates and discussions about mindful usage of technology:
http://www.washingtonpost.com/blogs/answer-sheet/wp/2014/09/25/why-a-leading-professor-of-new-media-just-banned-technology-use-in-class/

Interesting read indeed!

Wednesday, September 10, 2014

Connections Across Disciplines: A review

It was interesting to go through Wilbur, Sarah, Jesse, Sara's  lesson plan on identifying tree species and incorporating BYOD in a very creative way. I liked the idea of using technology and especially the camera of a phone as a tool to capture useful information. More often than not, students forget that there are umpteen things around us to get curious about and many such useful methods on hand for recording observations.
The objectives of the lesson plan are concise and well identified and very realistic in order to be completed with in the allocated time. I would have suggested that they elaborate on the Michigan Standards part, for reference purposes, but I noticed that the Michigan Merit Curriculum does not explain much as well. But the broader context under which this lesson plan would fall was useful i.e. what adaptations make some species survive and other extinct.. (http://www.michigan.gov/documents/BIOMMC_168213_7.pdf).
I really liked the bell work with worksheet. It is fairly simple to do and all the information are already given in the reference,
(http://www.larne.gov.uk/upload/docs/Investigating%20Trees%20Worksheets%20Mono.pdf)
, for students to identify the leaves. I liked the idea of first feeling the leaves and tree parts, using our senses during mini-lesson. After giving students some time to identify the species during the mini-lesson, taking the students to outdoors seems sensible. The students at this point would have already gotten an idea about what to look for in the woods. Their interest would be kindled more when they find similar leaves and fruits. Giving them a chance to take pictures of the leaves and record observations is a great idea to store and retrieve information using technology. Students can even share these pictures with family and friends and feel elated sharing their knowledge. I also liked the idea of students evaluating themselves using special applications on their devices.
Over all I think, it was a great lesson plan that would serve a dual purpose of teaching the content as well as teach about the wise uses of technology. Students this day and age, literally have not seen life with out 'information on fingertips'. But such resources on hand are only useful if used. This BYOD based lesson plan aims to teach just that.

Sunday, July 20, 2014

Video Games - Thinking Laterally Not Linearly ! Really?


It is interesting to read how Gee analyzes, why video games capture interests more than learning at school. I agree to disagree with some of the things he says.
Although  video games are more popular with children than school books, because of the identity, agency, control, interaction, low risk of failing etc., one of the major attractions according to me is the unpredictability. Every time one plays the game there is a certain amount of surprise factor involved which twists and turns the game making it more appealing to the players. The same kind of thrill is obtained when one plays soccer or any team sport. But the video games offer a low probability of loosing and even if one loses , it doesn't matter - you can start over with out having to hear from coach.
So one of the major reasons a child might be willing to play video games as opposed to soccer is the thrill of winning without having to do much practice or without having to see failures.
As far as the lateral thinking that video games offer ( according to Gee) - I am not sure if  the domain into which the thinking extends laterally is wide and significant at all. One might be thinking about the strategies - but only with in a limited domain. Lets compare a Wii Mario Cart with Algebraic Equations. When you play Mario Cart, there are only limited number of actions that player can perform, but the scenarios that the game simulates could extend to almost infinity.So what a player learns is only limited. Its like giving a student to solve y=mx+c with infinite number of possible combinations of 'm' and 'c'. Imagine giving a student 100 problems with different values of 'm' and 'c' - how much 'learning' is happening here? This is similar to video games. Lateral thinking is more for the game designers than for the players in such a case. I think, schools do not linearly focus on 'goal', unlike what Gee says. If students are enticed with goals and benefits of the goals every step of the way, they would be more willing to work harder than now. Working with Scarlett  students, I feel that they are not seeing a 'purpose' in learning.. their purpose of being able to perform important cognitive tasks are not clear to them. Many students seem to have abilities but do not seem to attach those abilities to any value or purpose.
I think if we adapt the video game concept to regular classroom teaching,
-making the learning thrilling,
-setting every day goals that are nearly tanglible and certainly realizable, and
-also showing students the bigger picture of purpose of learning frequently
we can get the students back into the classrooms in real sense.

Thursday, July 17, 2014

Smarter Balance Assessment needs to be little more smart



Smarter Balance is a state-led consortium to develop new online assessment tool for Common Core State Standards. Michigan legislature is supporting to implement this tool during 2014-15 school year for the first time. It is not only surprising but scary in some sense to provide an assessment tool  that is remotely user friendly with clumsy interface to school children. I am also surprised to read that this consortium is led by assessment professionals from 26 states, more than half the country. However, smartly the assessment questions in Math and English might have been designed, the tool that presents these seemingly smart assessment questions to school children should be far more intuitive than what it is now. Smarter Balance falls way short in this regard.
That brings to question why would a State like Michigan decide to subject its students to this?
According to American Community Survey, approximately 32.43% of Michigan's population has only earned an Associates Degree. Michigan has a lower percentage of people with a Bachelor's Degree than the United States. With the state of affairs like this, why would the State scare away its students from  aspiring for higher education by implementing assessment tools like these.
Simple paper based examination gives students  an idea about required time allocation per question when looking at  question paper in its entirety. There is less cognitive overload involved when dealing set of papers which one can flip, turn, do rough work on and revise. Apart from being straining to eyes, these tests seem to provide extra burden to brain simply because of its user unfriendliness. That is not to say, all computer based assessment tools are same.  There are quite a few of them that are very easy to navigate and answer  like  ALEKS and IXL. These are membership based online training and assessment materials that only privileged few can afford. Is Michigan Department of education aware of latest standards in human-computer interaction? Why is there no interest in providing Michigan students the cutting edge technological advantage ? Or at least leave them alone with paper based assessment which is far superior to the proposed computer based test.



Wednesday, July 16, 2014


Learning by Doing & "Communities of Practice"

Dewey's views about learning by doing and 'experience' being central to learning is truly modernistic, especially given the fact that he formulated his notions much before the advent of ipads, apps and other abundant learning mediums we have today. Dewey also stressed the importance of instructor lead learning focusing on what he called the three elements of education i.e. school, society and children. A good mix of traditional values and truly useful modern approach to learning is what makes Dewey's principles of Education Technology unique and fascinating. Dismissing the objectivists teaching approach of didactic transfer of knowledge as 'relatively technical and superficial' he emphasized on learning by doing. He made a call for a 'linking science' to bridge theory and practice in the field of education.